In working with a team of Integrated High School Math II teachers this month, I designed an activity about factoring quadratic trinomials using the WWDB framework.
Check out this first station:
In working with a team of Integrated High School Math II teachers this month, I designed an activity about factoring quadratic trinomials using the WWDB framework.
Check out this first station:
I am always looking for ways to intentionally engage with vocabulary. One of my favorite strategies to get students speaking and thinking is an activity called I Have Who Has. Each student gets a card (see the example below). The teacher starts with the start card and reads it aloud. The student who has the answer to that question responds by reading their card and asking the next question. The game continues in this way until the end card.
Things I love:
It is important to acknowledge that ELL students may be super overwhelmed to read out loud whole group but that doesn't mean they shouldn't get the opportunity. A little pre-teaching or scaffolding may be needed. Set them up for success!
As part of my work as a high school learning coach (instructional coach) I was fortunate enough to work with an AP Human Geography teacher who was looking for more ways to purposefully plan and engage with vocabulary. We created a deck of I Have Who Has cards for all of her 7 units for the year and placed visual cues or hints on the back of each one.
2. I am one of 6 children.
3. I am not a huge fan of horses.
Two of the statements above are true and one is a lie... can you guess which one?
I think we have all been somewhere and used this strategy as an ice breaker or get to know you game. When talking about myself I actually dread this activity because I never know what to say. My lies are usually way too outlandish, and I don't have many deceptive truths about myself. If you guessed #2, you are correct. I am one of 4 children. Horses are not my jam. And my father was stationed on Kodiak Island for a few years when he was a pilot in the Coast Guard.
As much as I don't love this game outside of the classroom, I LOVE it in the classroom with students. It's a fantastic protocol for so many different content areas. Here's two ideas!
Language Arts Example:
Have students read a piece of text. From the text, have students write two true statements and one false statement. Share whole group or switch papers between small groups and have students figure out which statement is the lie. I love this as a way for students to engage with the same piece of text multiple times. Each new set of three statements creates a new purpose for reading. Students continually have to reference the text to check or dispute a statement.
Here’s an example of my three statements from this text:
Math Example:
Give each group 3 problems to solve and tell them to solve 2 correctly and 1 incorrectly on purpose. They definitely need to show all their work during this activity! Share whole group or switch papers between small groups and identify which one is solved incorrectly. I love this as a way to reinforce the process of showing work and creating conversations around common misconceptions and errors!
As an exit ticket, you could give an example set you create and have students independently identify which one is solved incorrectly and why and justify their reasoning. This is a great way to hit on the math practice standard “critique the reasoning of others”. Here is an example of how this could look.
Which one is solved incorrectly?
There's a very blurred line between student engagement, participation, and compliance. You start down that rabbit hole and you quickly find that true student engagement is a tough thing to achieve. But somedays, and I hope I am not alone in this, you'd just be happy with whole class participation! Not every day is a student engagement masterpiece lesson, and that's okay! When I start to notice that students are a little down, a little tired, and a little too interested in their cell phones than normal, I like to throw in some fun ways to get kids motivated to participate through a little healthy competition!
Now, before we talk about two of my favorite easy strategies, I have to first say that I am not a huge fan of games in the classroom that only reward the "smartest" kids who are the fastest at answering. Being a strong mathematician is about more than being fast, especially when content is newer. When the fastest and smartest are the only ones rewarded, I actually find that games can make more students check out then check in. Why participate if Sally is just going to win every time? We all have a Sally. We know who she is. And bless her, as teachers we do love Sally. I was Sally.
MATHLOVE
I first saw this game at a CPM conference in San Francisco back a few years ago and was wildly confused until I finally tried it in my classroom and saw the simplistic beauty of it. Take a collection of problems you want students to practice solving. You know those days where you just need them to practice a skill and really hammer it home before you can dive into some of the deeper contextual connections that will truly promote student engagement? Yes, those days.
Have students sit with a partner. They are going to be competing against this partner.
Each student needs to fill out a MATHLOVE board. Here is my very not fancy version made in a table in Google Docs:
In 2020, Covid-19 shut down our schools before I could take on another chance at one of my favorite projects. Check out my original blog post here.
Then, in 2021, I had taken a job with an online school and didn't teach content that was applicable for this project. So again, I mourned the loss of another shot at this.
Bring on 2022! The excitement and anticipation I had for this project was borderline insanity. I counted down the days until we could start all spring. I just knew that my group of students was going to absolutely crush it. A few changes to note from 2019 to 2022:
1. A more detailed attempt at a rubric. I wanted this project to be purposefully open ended with very little restrictions. Check out the 2022 rubric here: Desmos Art Project Rubric. Rubric writing is something I am still working hard to get better at. Students seemed to really understand the success criteria and I had very little confusion or questions arise about the rubric.
2. We started the week long project with a full period of exploration in Desmos. I wanted to put out as many fires as possible before they started so they could really focus on the mathematics and the creativity could flow with out roadblocks. We covered all kinds of logistical tools and components in Desmos and I just let them explore and ask questions. This helped tremendously and I believe led to an increase in the quality of the projects turned in.
3. A Padlet for posting projects so that students could view each other's finished projects. They absolutely loved being able to see each other's projects and I do think that the fact that they were responsible for posting their project for others to see led to an increase in quality as well. The Padlet helped me stay organized and made for quick and easy sharing with colleagues and parents.
So here it is, my 2022 Desmos Art Projects:
2022 Desmos Art Projects Padlet
I could not possibly be more proud of my students. The work they put in and the amount of effort and grit they showed along the way to make the best possible version of the picture or image they could was beyond inspiring.
4. After the project was over I asked them to complete a survey about the project and their experience. Here is the survey: 2022 Desmos Art Project Reflection. The results were almost as heartwarming and exciting as the projects for me. Here are a few direct student quotes from the survey:
"I liked that creativity was important in this project which isn't the “usual” in math class, so that one thing i enjoyed."
"I liked the freedom and creativity and that there weren't really any rules that came with the project. It was easy but hard at the same time depending on what grade you wanted to get."
"I liked how challenging it was, some parts were harder to understand; especially the shading. I will say, I restarted like five times before I just stuck to a basic picture I knew I could create."
"I had a lot of fun figuring out how to move each line to match up with other lines. I was thinking about doing more for fun on my own."
"I enjoyed the process of moving around the different functions to perfect certain parts of my project."
"It was a fun way to review and get more practice on this units material."